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Advanced Applications of Skeletal Animation

That pretty much wraps up the introduction to skeletal animation. But before you go, take a look at some of cool stuff that can be done with more advanced techniques, beyond the scope of this book.

Figure 5.11 shows a shot of Epic’s Unreal Tournament 2003. Unreal Tournament 2003 is one of the first games to implement a good “ragdoll” system. In a ragdoll system, bodies change according to their environment. For instance, when a person is killed in the game while standing on a hill, their body does not remain lying in a straight line like is common in many other shooter games. Instead, the body slides down the hill in a realistic manner, bouncing and sliding while follow­ing the orientation of the terrain. This method of animation adds a lot to the realism and believability of any game.

Advanced Applications of Skeletal Animation

Figure 5.11 Unreal Tournament 2003’s ragdoll system in action. Notice how the body drapes itself around the hole, much like a real human would.

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