{"id":93,"date":"2013-11-08T15:46:23","date_gmt":"2013-11-08T15:46:23","guid":{"rendered":"\/\/3dbym.ru\/2013\/11\/advanced-applications-of-skeletal-animation\/"},"modified":"2013-11-08T15:46:23","modified_gmt":"2013-11-08T15:46:23","slug":"advanced-applications-of-skeletal-animation","status":"publish","type":"post","link":"https:\/\/3dbym.ru\/2013\/11\/advanced-applications-of-skeletal-animation\/","title":{"rendered":"Advanced Applications of Skeletal Animation"},"content":{"rendered":"

That pretty much wraps up the introduction to skeletal animation. But before you go, take a look at some of cool stuff that can be done with more advanced techniques, beyond the scope of this book.<\/p>\n\n\n
\n

Figure 5.11 shows a shot of Epic\u2019s Unreal Tournament 2003. Unreal Tournament 2003 is one of the first games to implement a good \u201cragdoll\u201d system. In a ragdoll system, bodies change according to their environment. For instance, when a person is killed in the game while standing on a hill, their body does not remain lying in a straight line like is common in many other shooter games. Instead, the body slides down the hill in a realistic manner, bouncing and sliding while follow\u00ading the orientation of the terrain. This method of animation adds a lot to the realism and believability of any game.<\/p>\n

\"Advanced<\/p>\n<\/td>\n<\/tr>\n<\/table>\n

<\/p>\n

Figure 5.11 Unreal Tournament 2003\u2019s ragdoll system in action. Notice how the body drapes itself around the hole, much like a real human would.<\/p>\n

<\/p>\n\n\n
\n<\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":"

That pretty much wraps up the introduction to skeletal animation. But before you go, take a look at some of cool stuff that can be done with more advanced techniques, beyond the scope of this book. Figure 5.11 shows a shot of Epic\u2019s Unreal Tournament 2003. Unreal Tournament 2003 is one of the first games […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[7],"tags":[],"_links":{"self":[{"href":"https:\/\/3dbym.ru\/wp-json\/wp\/v2\/posts\/93"}],"collection":[{"href":"https:\/\/3dbym.ru\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3dbym.ru\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3dbym.ru\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/3dbym.ru\/wp-json\/wp\/v2\/comments?post=93"}],"version-history":[{"count":0,"href":"https:\/\/3dbym.ru\/wp-json\/wp\/v2\/posts\/93\/revisions"}],"wp:attachment":[{"href":"https:\/\/3dbym.ru\/wp-json\/wp\/v2\/media?parent=93"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3dbym.ru\/wp-json\/wp\/v2\/categories?post=93"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3dbym.ru\/wp-json\/wp\/v2\/tags?post=93"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}