{"id":85,"date":"2013-11-08T15:46:23","date_gmt":"2013-11-08T15:46:23","guid":{"rendered":"\/\/3dbym.ru\/2013\/11\/inner-workings-of-skeletal-animation\/"},"modified":"2013-11-08T15:46:23","modified_gmt":"2013-11-08T15:46:23","slug":"inner-workings-of-skeletal-animation","status":"publish","type":"post","link":"https:\/\/3dbym.ru\/2013\/11\/inner-workings-of-skeletal-animation\/","title":{"rendered":"Inner Workings of Skeletal Animation"},"content":{"rendered":"
Look at your arm. Extend your limb out in front of you and take a look at it. Your arm has several bones, two main ones, and a bunch more in your hand and fingers.<\/p>\n
Move your fingers around, just your fingers move right? By moving your fingers, no other part of your arm, or for that matter, any other part of your body moved with it. Now bend your elbow. Not only does your arm move, but your fingers and hand move up as well. If they didn\u2019t your arm would become disconnected from your hand and fingers, and they would be left hanging there in the air; not a pretty thought.<\/p>\n
How does this little arm exercise relate to skeletal animation? Well, your arm represents part of a 3D model, your fingers, hand, lower and upper arm are all pieces of this model. Various joints and bones run through your arm, with joints at the shoulder, elbow, wrist, and fingers.<\/p>\n
This shows you that when you move a bone \u201cfarther up\u201d in your arm, everything below it moves as well. This is one of the most basic con\u00adcepts of skeletal animation.<\/p>\n
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