{"id":67,"date":"2013-11-08T15:46:23","date_gmt":"2013-11-08T15:46:23","guid":{"rendered":"\/\/3dbym.ru\/2013\/11\/quake-ii-s-mde-models\/"},"modified":"2013-11-08T15:46:23","modified_gmt":"2013-11-08T15:46:23","slug":"quake-ii-s-mde-models","status":"publish","type":"post","link":"https:\/\/3dbym.ru\/2013\/11\/quake-ii-s-mde-models\/","title":{"rendered":"Quake II’s MDE Models"},"content":{"rendered":"<\/p>\n
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\n F<\/p>\n<\/td>\n<\/tr>\n<\/table>\n inally, you are through all that math and introductory stuff. Now, on to the first chapter that really deals with 3D models!<\/p>\n First up, the MD2 format. The MD2 format was created by the folks at id Software for the hit game, Quake II (see Figure 3.1). Since then, the MD2 format has become a popular format for aspiring game develop\u00aders due to its simple, easy-to-use format, the availability of quality tools with which to create models, and the large collection of fan-built models available at sites such as http:\/\/www. polycount. com<\/a>. MD2 models can be used in your game for just about anything. Enemies, weapons, pickups, even pieces of the world geometry such as crates and light fixtures can be stored using this format.<\/p>\n
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