{"id":27,"date":"2013-11-08T15:46:23","date_gmt":"2013-11-08T15:46:23","guid":{"rendered":"\/\/3dbym.ru\/2013\/11\/overview\/"},"modified":"2013-11-08T15:46:23","modified_gmt":"2013-11-08T15:46:23","slug":"overview","status":"publish","type":"post","link":"https:\/\/3dbym.ru\/2013\/11\/overview\/","title":{"rendered":"Overview"},"content":{"rendered":"
\n A<\/p>\n<\/td>\n<\/tr>\n<\/table>\n new trend is creeping into video games at an incredible rate.<\/p>\n This trend makes games more realistic, more believable, and in some cases, more fun. A large percentage of new games use this trend, and consumers are gobbling these games up as fast as they can be made. This new trend, of course, is the use of 3D. From the player models to the virtual game worlds, players are demanding some form of 3D inter\u00adaction. This idea of 3D interaction encompasses many genres, even those that have traditionally been 2D. Games such as Blizzard\u2019s Warcraft 3 have brought 3D interaction into the \u201cReal Time Strategy\u201d genre, a genre generally dominated by 2D games. Even puzzle and other \u201cvalue games\u201d are starting to hook into the idea of 3D.<\/p>\n At the same time, hardware manufacturers are creating better and faster hardware. Ultra-fast processors and graphics cards capable of handling millions of pieces of 3D geometry every second are becoming very commonplace in the average home computer. This allows you as a game developer to write more realistic and graphically intensive games with\u00adout causing the average consumers\u2019 computers to crawl under a rock at the sight of them. New generations of graphics cards are allowing more and more of the calculations to be done on the graphics card, freeing up the processor to concentrate on other aspects of the game, such as sound, enemy AI, and, well, even more graphical effects.<\/p>\n Many companies have realized that 3D is the future of video games and have worked to provide players with top-rate graphics and realism, including the following:<\/p>\n ■ id Software (http:\/\/www. idsoftware. com<\/a>) Starting in 1992, the creators of the revolutionary Wolfenstein, Doom, and Quake series were one of the first companies to realize the 3D dream. Their 3D engines have been licensed by other companies for use in countless games.<\/p>\n ■ VALVe Software (http:\/\/www. valvesoftware. com<\/a>) Even though VALVe came in a little later than id, it still rocked the world with the release of Half-Life in November of 1998. The graphical aspect of Half-Life was mind-boggling, not to mention the<\/p>\n <\/p>\n advanced AI and the superb story line. For the first time, ad\u00advanced technologies such as skeletal animation and colored lighting were available on the home computer.<\/p>\n
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